Video Game Addiction Treatment
If you are searching for Video Game Addiction Treatment, you’ve come to the right place. Sometimes parents are confused as to whether their child is truly suffering from an “addiction” to video games. We’ve posted the criteria for Internet Gaming Disorder below. Five of the 10 criteria must be seen to meet requirements for the disorder. Regardless of if your child meets criteria for the disorder, if video game playing causes stress in your family and is the source of frequent tension, an intervention is advisable before the problem gets worse.
While it is undeniable that video games have addictive properties, we like to discuss video game addiction as a habit, not an addiction. We believe that video game addiction treatment should be conducted under a habit reversal or harm reduction model, NOT a 12-step model. 12-step models are great for the purpose they were built for, which is primarily alcohol and drug treatment. However, how realistic is it that a person can swear off technology, computers, or the internet? This is not only impractical, it’s almost impossible in modern society.
No one can deny the importance of intervening when a child is displaying pathological gaming habits. Many psychological studies have been done to show the powerful habit-forming effects of video game overuse, and the subsequent psychological effects of pathological gaming behaviors. The stats below show the powerful effect gaming has on young developing minds:
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Video Game Addiction Treatment: Now is the Time to Act
In the 2011 National Survey of Student Engagement, completed by 27,000 first-year students, over 1/3 of incoming males and 1/4 of incoming females reported playing computer games more than 16 hours per week. As you can imagine, these students had lower SAT scores and lower high school grades and completed fewer AP courses. These students came to college less prepared to succeed, and are likely to fall further behind if their addiction takes a greater hold over their daily routines.
Every moment your child spends playing video games or interacts with a handheld digital device for stimulation a neuro-pathway in the brain is strengthened. Like all habits, the more a habit is done, the harder it is to break. While the immediate cost of digital media overuse is obvious, such as loss of social skill-building opportunities and decreased attention, many parents are surprised to learn that excessive screen use is also linked to a variety of mental disorders including anxiety disorders, depression, and personality traits including introversion, aggressiveness, and hostility. Neural imaging studies have also identified actual structural brain changes in teenage habitual video gamers.
Percent of Gamers Who Play to Escape the Real World
According to a study from the Journal of Mental Health and Addiction, as much as 40% of online video game players admitted to playing online games as a way to escape from the real world.
Percent of Gamers Who Are Classified as 'Dependent'
In the same study 7% of online gamers were classified as psychologically or behaviorally dependent on online gaming.
Percent of Pathological Gamers Still Addicted 2 Years Later
In one study 84% of addicted gamers were still addicted two years later, demonstrating how difficult gaming addiction is to treat.
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Internet gaming “addiction” and excessive use of “screen time” technologies is a behavioral problem that has been classified and explained in numerous ways. According to one researcher (Griffiths, 2005) biopsychosocial processes lead to the development of addiction which includes five components.
- The behavior is salient (the individual is preoccupied with gaming, TV, social media, or related screen activities).
- The individual uses the behavior in order to modify their mood (ie, gaming is used to escape reality or create the feeling of euphoria).
- Tolerance develops (the individual needs increasingly more time to feel the same effect).
- Withdrawal symptoms occur upon discontinuation of the behavior (the individual feels anxious, depressed, and irritable if they are prevented from playing).
- Interpersonal and intra-personal conflict develops as a consequence of the behavior (the individual has problems with their relationship, job, and hobbies, and lack of success in abstinence).
It’s also noted that upon discontinuation of the behavior, the individual may experience relapse (they reinitiate gaming or social media activities, for instance).
Video Game Addiction Treatment or Habit?
In this way, technology overuse is very much like an addiction. However, we prefer to see the problem as a habit– a behavior that has been formed but can be un-formed as new behaviors are learned.
Just as a child has learned a habit of playing games online, they can also form new habits like spending more time doing homework, practicing a sport or hobby, or even learning a new language. At our camp for gaming addiction and screen time overuse, we teach campers new habits and new routines and teach them the basics of self-regulating behaviors- something not currently taught in schools.
Internet Gaming Disorder is a “Condition for Further Study” as defined by the American Psychiatric Association in 2013. The co-occurring effects of technology overuse such as anger, low frustration tolerance, social avoidance, and physical inactivity are well researched. As the diagnosis is new, we are the first camp for gaming addiction and screen time overuse in the United States.
The DSM-5, which lists all defined mental disorders, states that Internet Gaming Disorder is most common in male adolescents 12 to 20 years of age. There are severity modifiers researchers use for Internet Gaming Disorder: mild, moderate, or severe. These modifiers are based on how much time is spent playing the games, and how much they impact a person’s overall functioning and ability to perform well in school, a job, or socializing with others.
Diagnostic Criteria for Internet Gaming Disorder (diagnosis for Video Game Addiction Treatment) Includes:
- Repetitive use of Internet-based games, often with other players, leads to significant issues with functioning. Five of the following criteria must be met within one year:
- Preoccupation or obsession with Internet games.
- Withdrawal symptoms when not playing Internet games.
- A build-up of tolerance–more time needs to be spent playing the games.
- The person has tried to stop or curb playing Internet games but has failed to do so.
- The person has had a loss of interest in other life activities, such as hobbies.
- A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life.
- The person lied to others about his or her Internet game usage.
- The person uses Internet games to relieve anxiety or guilt–it’s a way to escape.
- The person has lost or put at risk an opportunity or relationship because of Internet games.
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.).
Griffiths MD. A “components” model of addiction within a biopsychosocial framework. J Subst Use. 2005;10:191–197.
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